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23 results for tags temps_reel x
  • Art Pipeline for glTF - The Khronos Group Inc
    le pipeline du gltf par le khronos groups, des infos intéressantes
    Mon 07 Jan 2019 09:31:13 AM CET - permalink -
    - https://www.khronos.org/blog/art-pipeline-for-gltf
    gltf temps_reel workflow
  • GameDev Resources
    banque de lien sur des ressources utiles en 3d temps réel
    Mon 23 Feb 2015 03:28:40 PM CET - permalink -
    - https://docs.google.com/spreadsheets/d/1o9VvQ2CqXXktuE1diTuM1ZBE79LxW1t3GKD3tdgt6xw/htmlview?usp=sharing&sle=true
    ressources temps_reel
  • Working with Physically-Based Shading: a Practical Approach – Unity Blog
    Thu 19 Feb 2015 10:01:48 AM CET - permalink -
    - http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
    temps_reel unity
  • Non Power of Two Textures - Aras' website
    À noter que l'article date de 2012.
    voir aussi : http://forum.unity3d.com/threads/pot-and-npot-textures-problem.18607/ (2009) et Aras (de Unity) qui répond :
    "You should just use NPOT textures.

    If they come out blurry, then there's something wrong somewhere (and it would be good to know what you're doing that makes them blurry).

    And do not worry about hardware support; we do store textures at NPOT size (to save space), but at load time we create a texture that is next power of two, and pad that texture with dummy pixels (and if original NPOT texture is DXT compressed, we blit the DXT compressed blocks and fill the rest with dummy DXT blocks - so the resulting texture is still DXT compressed). And then we do some magic so that GUI that uses that texture is still always referencing the correct portion of that "padded up" texture.

    In other words, don't worry"
    Thu 29 Jan 2015 03:18:01 PM CET - permalink -
    - http://aras-p.info/blog/2012/10/17/non-power-of-two-textures/
    temps_reel textures
  • DailyMotion thumbnail
    I See What You Did There : Call of Duty 4 - Vidéo Dailymotion
    Gamekult a sorti quelques vidéos intitulées I See What You Did There, assez courtes mais qui mettent en avant des astuces de gameplay et/ou level design.
    Tue 27 Jan 2015 05:05:18 PM CET - permalink -
    - http://www.dailymotion.com/video/x29gx5e_i-see-what-you-did-there-call-of-duty-4_videogames
    Level_Design temps_reel
  • PBR Theory | Marmoset
    Basic Theory of Physically-Based Rendering
    Thu 22 Jan 2015 12:04:55 PM CET - permalink -
    - http://www.marmoset.co/toolbag/learn/pbr-theory
    shader temps_reel
  • Conservative Morphological Anti-Aliasing (CMAA) | Intel® Developer Zone
    nouveau mode d'antialiasing : le CMAA
    Thu 04 Dec 2014 05:14:17 PM CET - permalink -
    - https://software.intel.com/en-us/articles/conservative-morphological-anti-aliasing-cmaa
    temps_reel
  • DISHONORED assets - Polycount Forum
    un gars d'arkane qui présente les assets qu'il a créé pour dishonored
    Wed 15 Oct 2014 11:30:23 AM CEST - permalink -
    - http://www.polycount.com/forum/showthread.php?t=141486
    art temps_reel
  • Global Illumination in Unity 5 – Unity Blog
    le fonctionnement de la GI temps réel dans Unity 5
    Mon 29 Sep 2014 10:14:50 AM CEST - permalink -
    - http://blogs.unity3d.com/2014/09/18/global-illumination-in-unity-5/
    lighting temps_reel unity
  • Rendering Engine - Mizuchi | Silicon Studio
    un moteur 3d temps réel en cours de conception... ça fait mal
    Thu 04 Sep 2014 10:02:27 AM CEST - permalink -
    - http://www.siliconstudio.co.jp/nex-gen/en/
    temps_reel
  • Flatiron - Full Scene Texture Baking » Features & Benefits
    render to textures plugin
    Tue 22 Apr 2014 03:34:55 PM CEST - permalink -
    - http://www.texturebaking.com/features-benefits/
    plugin temps_reel
  • Pacific Rim - Jaeger Designer
    Personnalisez un des robots du film, choisissez la couleur, et intégrez tout ça dans une affiche.
    Pas mal fait du tout, y'a des idées à prendre. Sous Unity.
    Thu 17 Apr 2014 03:30:05 PM CEST - permalink -
    - http://apps.warnerbros.com/pacificrim/designer/us/
    temps_reel unity
  • Welcome to Unreal Engine 4
    Marketstore, 19$/mois + 5% des ventes, accès aux sources du moteur

    "In the C++ code, you can see many new initiatives underway, for example to support Oculus VR, Linux, Valve’s Steamworks and Steam Box efforts, and deployment of games to web browsers via HTML5."
    Thu 20 Mar 2014 09:34:59 AM CET - permalink -
    - https://www.unrealengine.com/blog/welcome-to-unreal-engine-4
    temps_reel Unreal_engine
  • Unity 5
    unity 5
    Wed 19 Mar 2014 09:25:03 AM CET - permalink -
    - http://unity3d.com/5
    temps_reel unity
  • Livenda ::Unity Plugins, CG Tools, Virtual Reality, Artificial Intelligence & Entertainment Software Technology
    SSRR : Advanced Screen Space Ray-Traced Glossy Reflections for Unity
    Thu 13 Mar 2014 11:22:51 AM CET - permalink -
    - http://www.livenda.com/
    plugin temps_reel unity
  • Flowmap Generator | Superposition Games
    générateur de vagues sous unity
    Thu 20 Feb 2014 05:14:38 PM CET - permalink -
    - http://www.superpositiongames.com/products/flowmap-generator/
    temps_reel
  • Godot Engine
    un moteur de jeu qui devient open source

    http://www.godotengine.org/wp/?page_id=20
    Mon 10 Feb 2014 09:56:00 AM CET - permalink -
    - http://www.godotengine.org/wp/
    moteur open_source temps_reel
  • Amplify Creations » Amplify Texture
    streaming de textures dans Unity !!§
    Tue 07 Jan 2014 09:40:04 AM CET - permalink -
    - http://amplify.pt/unity/amplify-texture/
    temps_reel textures unity
  • IDNA – spatial storytelling | METALOCUS
    une bd interactive
    Tue 29 Oct 2013 02:36:31 PM CET - permalink -
    - http://www.metalocus.es/content/en/blog/idna-%E2%80%93-spatial-storytelling
    interactif interface temps_reel
  • Multi-Sky 3D Scan Tools | Infinite-Realities
    Un occulus rift, un Razer Hydra, et un premier pas vers le porn immersif
    Fri 06 Sep 2013 10:56:24 AM CEST - permalink -
    - http://ir-ltd.net/multi-sky-3d-scan-tools/
    temps_reel
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